Course Topic: Game-Based Learning and Gamification
Playing games is one of the latest and fastest ways to learn: games represent the perfect environment to develop students’ ability to learn by doing and to make the acquisition of knowledge and skills easier.
Game-based learning is a teaching strategy that uses games or elements of a game (gamification) to reach specific learning objectives.
Description Everybody loves to play games: they are engaging, immersive, and fun. Thus, can we make our educational activities just as exciting and rewarding? This is “gamification”, that is, the inclusion of elements of game…
Description The national curriculum of all countries sets heavy subjects and standards with long hours of classes for 9 months! Although, there are many active learning strategies out there teachers still struggling to keep “all”…
Description Student motivation is becoming increasingly challenging in contemporary education. Technology has created an instant gratification culture, where students are accustomed to receiving immediate feedback and rewards. Moreover, students often do not perceive how proposed…
Description PLEASE NOTE: This course is only about offline games! This course takes inspiration from observations, discussions, and polls that have been conducted throughout our teacher training courses in the last three years with teachers…
Description It is a truth universally acknowledged that teachers should make available activities that are capable of involving students in the learning process. Games and digital tools are terrains that amplify reality and that educators…
Description Playing is sometimes considered an unstructured, purposeless activity reserved for children and teenagers but it actually has an important educational value. In games, participants project themselves in external activities, which can be exploited to…
Description Conversations over environmental issues and the urgency to act for sustainable development are more significant than ever in today’s education. However, implementing sustainability-oriented lesson plans in the classroom may be extremely challenging for teachers…
Description Short attention span? Lack of motivation? Aristotle had the answer many centuries ago: what we have to learn, we learn by doing! For decades, there has been evidence that classroom techniques designed to get…
Description Math is all around us. Whether we are shopping, cooking, painting a wall, or planning a trip, we are constantly making calculations, and estimates, and using mental arithmetic. Yet, because of how it is…
Description The set of competencies and skills required of today’s teachers is changing quickly and radically. In fact, teaching today is not only about what students see and hear. It’s much more about leading the…
Description In today’s media-saturated society, we often find ourselves competing for students’ attention with the professionally crafted stories of popular book series, movie franchises, and video games. How can we kindle our students’ interest without…
Description As we navigate an increasingly interconnected and global educational landscape, teachers frequently face classrooms that are diverse, multilingual, and multicultural. This complexity is further heightened as many resources are offered in English, a language…
Description Are you looking for a new way to engage and motivate students to learn? Have you ever considered using games for that? Game-Based Learning (GBL) is a teaching approach that incorporates games and interactive…
Description In today’s ever-evolving landscape of educational technology, immersive experiences are revolutionizing learning methodologies, presenting an exciting frontier for educators and institutions. Teachers and educators are now delving into the immense potential of immersive technologies,…
Description In a world where teachers struggle to keep students motivated and engaged, “gamification” is a new buzzword that gets thrown around more and more frequently. From online quizzes, through leaderboards and badges, to checkpoints,…
Description Every teacher knows it: positive group dynamics in a classroom are fundamental for the success of group activities as well as for individual academic success. Thus, establishing a collaborative environment, where everybody feels safe…
Description Whatever the subject area, video games and simulations can be used directly to teach content, or adapted to engage students with specific learning situations. In fact, this method has been proven to achieve better…