Course Topic: Game-Based Learning and Gamification
Playing games is one of the latest and fastest ways to learn: games represent the perfect environment to develop students’ ability to learn by doing and to make the acquisition of knowledge and skills easier.
Game-based learning is a teaching strategy that uses games or elements of a game (gamification) to reach specific learning objectives.
Description Everybody loves to play games: they are engaging, immersive, and fun. Thus, can we make our educational activities just as exciting and rewarding? This is “gamification”, that is, the inclusion of elements of game…
Gain more knowledge about the characteristics of a happy mindset and establish routines that lead to joyful days, and practice the 4C’s of education to know and review these vital skills for success in school and beyond.
Description Student motivation is becoming increasingly challenging in contemporary education. Technology has created an instant gratification culture, where students are accustomed to receiving immediate feedback and rewards. Moreover, students often do not perceive how proposed…
Description PLEASE NOTE: This course is only about offline games! This course takes inspiration from observations, discussions, and polls that have been conducted throughout our teacher training courses in the last three years with teachers…
Develop an appreciation for the advantages that come with the implementation of game-based learning in a classroom, alongside learning to select the content based on teaching goals and on the needs of the students.
Description Conversations over environmental issues and the urgency to act for sustainable development are more significant than ever in today’s education. However, implementing sustainability-oriented lesson plans in the classroom may be extremely challenging for teachers…
Description Playing is sometimes considered an unstructured, purposeless activity reserved for children and teenagers but it actually has an important educational value. In games, participants project themselves in external activities, which can be exploited to…
Description Short attention span? Lack of motivation? Aristotle had the answer many centuries ago: what we have to learn, we learn by doing! For decades, there has been evidence that classroom techniques designed to get…
Description Math is all around us. Whether we are shopping, cooking, painting a wall, or planning a trip, we are constantly making calculations, and estimates, and using mental arithmetic. Yet, because of how it is…
Description The set of competencies and skills required of today’s teachers is changing quickly and radically. In fact, teaching today is not only about what students see and hear. It’s much more about leading the…
Discover new ways to introduce students to story building while also keeping the classroom inclusive and fostering 21st-century skills, such as critical thinking and effective communication.
Gain valuable tools and strategies to bring innovation, inclusion, and creativity into the classroom. Actively engage in a supportive and engaging learning environment, developing new skills, forming lasting memories, and forging international friendships.
Description Are you looking for a new way to engage and motivate students to learn? Have you ever considered using games for that? Game-Based Learning (GBL) is a teaching approach that incorporates games and interactive…
Description In today’s ever-evolving landscape of educational technology, immersive experiences are revolutionizing learning methodologies, presenting an exciting frontier for educators and institutions. Teachers and educators are now delving into the immense potential of immersive technologies,…
Description In a world where teachers struggle to keep students motivated and engaged, “gamification” is a new buzzword that gets thrown around more and more frequently. From online quizzes, through leaderboards and badges, to checkpoints,…
Description Every teacher knows it: positive group dynamics in a classroom are fundamental for the success of group activities as well as for individual academic success. Thus, establishing a collaborative environment, where everybody feels safe…
Description Whatever the subject area, video games and simulations can be used directly to teach content, or adapted to engage students with specific learning situations. In fact, this method has been proven to achieve better…