Course Topic: Game-Based Learning and Gamification

Playing games is one of the latest and fastest ways to learn: games represent the perfect environment to develop students’ ability to learn by doing and to make the acquisition of knowledge and skills easier.

Game-based learning is a teaching strategy that uses games or elements of a game (gamification) to reach specific learning objectives.

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Game-Based Learning and Gamification in the Classroom

Description Everybody loves to play games: they are engaging, immersive, and fun. Thus, can we make our educational activities just as exciting and rewarding? This is “gamification”, that is, the inclusion of elements of game…

A Happy Lesson: Valuable Tips to Create a Joyful Classroom

Description The national curriculum of all countries sets heavy subjects and standards with long hours of classes for 9 months! Although, there are many active learning strategies out there teachers still struggling to keep “all”…

Game Design for Teaching and Learning

Description Student motivation is becoming increasingly challenging in contemporary education. Technology has created an instant gratification culture, where students are accustomed to receiving immediate feedback and rewards. Moreover, students often do not perceive how proposed…

Playtime and Downtime for Teachers and Students: the Psychology of Time to Feel Good and Do Good!

Description PLEASE NOTE: This course is only about offline games! This course takes inspiration from observations, discussions, and polls that have been conducted throughout our teacher training courses in the last three years with teachers…

Digital Game-Based Learning and Augmented Reality for Schools

Description It is a truth universally acknowledged that teachers should make available activities that are capable of involving students in the learning process. Games and digital tools are terrains that amplify reality and that educators…

Enough Theory, Let’s Play! Fun Games for Developing the Whole Child

Description Playing is sometimes considered an unstructured, purposeless activity reserved for children and teenagers but it actually has an important educational value. In games, participants project themselves in external activities, which can be exploited to…

Introducing Sustainability Through Game-Based Learning and Gamification

Description Conversations over environmental issues and the urgency to act for sustainable development are more significant than ever in today’s education. However, implementing sustainability-oriented lesson plans in the classroom may be extremely challenging for teachers…

Learning By Doing: Games and Activities to Develop the Whole Child

Description Short attention span? Lack of motivation? Aristotle had the answer many centuries ago: what we have to learn, we learn by doing! For decades, there has been evidence that classroom techniques designed to get…

Playful Learning: Strategies for Reducing Stress and Energizing the Classroom

Description The set of competencies and skills required of today’s teachers is changing quickly and radically. In fact, teaching today is not only about what students see and hear. It’s much more about leading the…

Immersive Learning: Mastering AR and VR Experiences

Description In today’s ever-evolving landscape of educational technology, immersive experiences are revolutionizing learning methodologies, presenting an exciting frontier for educators and institutions. Teachers and educators are now delving into the immense potential of immersive technologies,…