Advanced Computer Proficiency required. Read more »
Advanced computer proficiency courses are designed for individuals who have a solid foundation in computer skills. Participants will further enhance their knowledge and abilities by exploring advanced concepts and tools, such as programming languages or 3d printing.
In today’s ever-evolving landscape of educational technology, immersive experiences are revolutionizing learning methodologies, presenting an exciting frontier for educators and institutions.
Teachers and educators are now delving into the immense potential of immersive technologies, recognizing the prospect of education’s future resting in the convergence of reality and virtuality, and providing students with profound and captivating learning opportunities.
During the course, participants will get hands-on experience in creating VR and AR applications, all through the dynamic Unity platform. They will learn how to make video games and see how game-like elements can make learning more fun and engaging for students.
By the end of the course, participants will have acquired the ability to develop video games using the Unity platform, explore the realms of VR, AR, and Extended Reality (XR), and test their creations using state-of-the-art equipment such as the Oculus Rift S.
Whether you are new to this field or have some experience, this course offers a mix of practical skills and fresh ideas for modern education.
What is included
Unmatched Support: full day chat assistance
Fully Fundable: tailored on Erasmus+ budgets
Flexibility Guaranteed: easy changes with minimal restrictions
360° experience: from coffee breaks to cultural visits
Understand the concept of Gamification, its significance in learning environments, its operational mechanism, and potential limitations;
Gain proficiency in the eight foundational principles of gamified learning;
Develop skills in designing video games using the Unity engine;
Acquire knowledge on selecting and implementing VR and AR equipment in classrooms;
Master the art of designing immersive VR simulations with Unity;
Build expertise in crafting Augmented Reality applications using Unity for diverse learning environments.
Tentative schedule
Day 1 – Introduction to gamification
Introduction to gamification: its importance, functionality, and drawbacks;
Exploring the eight gamified learning principles essential for educators;
Discussion on gamification examples and their potential to enrich learning.
Day 2 – 3D video game design fundamentals
Explore game design fundamentals and their implementation;
Basics of the Unity Platform for video game creation;
Hands-on session: Crafting two 3D video games.
Day 3 – Introduction to VR and AR
Exploration of VR, AR, and Mixed Reality: differences, similarities, and situational best uses;
Discussing the ideal VR/AR equipment for classrooms and activities;
Experience various VR applications, emphasizing the Oculus Rift S.
Day 4 – VR development
VR application design, focusing on challenges like motion sickness using Unity;
Master VR development by creating a sandbox platformer and testing on Oculus Rift S.
Day 5 – AR application for the classroom
Explore AR applications suitable for classrooms;
Understand AR content targeting diverse learners;
Incorporating AR in various subjects: Geography, History, Math, Biology, and Art;
Designing an AR app for tablets and smartphones with Unity.
Day 6 – Course closure and cultural activities
Course evaluation: round-up of acquired competencies, feedback, and discussion;
Awarding of the course Certificate of Attendance;
Excursion and other external cultural activities.
Dates and locations
You can register for any date, even if it's not yet confirmed, especially if you're interested in courses several weeks away. Once we have a few more enrollments, we will confirm the date. If we are unable to confirm it, we will offer you alternative options.
Combine a confirmed date of this course with a confirmed date of another course and easily create a two week course by yourself. Start selecting one confirmed date of this course and see which other courses are confirmed in the same Academy the previous week and the following week.