Description
Teenagers often struggle with a negative attitude towards mathematics, expressing sentiments like “I don’t like maths” or “I can’t understand why we have to do it.”
This course is designed to help secondary mathematics teachers break this cycle and foster a positive learning environment.
By linking theoretical content to students’ real-life experiences, teachers can significantly improve student motivation.
The primary objective of this course is to equip secondary teachers with innovative strategies that make mathematics engaging and relevant.
Participants will explore how to use real-world applications, technology, social media, and interactive games to inspire their students.
The course aims to demonstrate that subjects such as geometry, statistics, probability, and equations are not only relevant but also exciting and integral to everyday life.
Participants will engage in a variety of hands-on activities and collaborative games designed to make mathematical concepts come alive.
Through practical workshops, teachers will learn to integrate technology and social media into their lessons, creating dynamic and interactive learning experiences.
The course will also include sessions on developing teaching strategies that connect mathematical theories to real-world scenarios, both online and offline.
By the end of the course, participants will have acquired a toolkit of practical activities and strategies to motivate and inspire their students.
Teachers will be able to create engaging mathematics lessons that demonstrate the real-life relevance of mathematical concepts, fostering a more positive attitude towards the subject among their students.
Participants will leave the course with the skills to transform their mathematics classrooms into dynamic learning environments.
Upcoming sessions
Location | Dates | Status | Enrol |
---|---|---|---|
Tenerife | 25-30 Nov 2024 | Open to enrollments | Book » |
Split | 2-7 Dec 2024 | Open to enrollments | Book » |
Split | 6-11 Jan 2025 | Open to enrollments | Book » |
Tenerife | 27 Jan - 1 Feb 2025 | Open to enrollments | Book » |
Split | 3-8 Feb 2025 | Open to enrollments | Book » |
Tenerife | 24 Feb - 1 Mar 2025 | Open to enrollments | Book » |
Split | 3-8 Mar 2025 | Open to enrollments | Book » |
Tenerife | 24-29 Mar 2025 | Open to enrollments | Book » |
Split | 7-12 Apr 2025 | Open to enrollments | Book » |
Tenerife | 28 Apr - 3 May 2025 | Open to enrollments | Book » |
Split | 5-10 May 2025 | Open to enrollments | Book » |
Tenerife | 26-31 May 2025 | Open to enrollments | Book » |
Split | 2-7 Jun 2025 | Open to enrollments | Book » |
Tenerife | 23-28 Jun 2025 | Open to enrollments | Book » |
Split | 7-12 Jul 2025 | Open to enrollments | Book » |
Tenerife | 28 Jul - 2 Aug 2025 | Open to enrollments | Book » |
Split | 4-9 Aug 2025 | Open to enrollments | Book » |
Tenerife | 25-30 Aug 2025 | Open to enrollments | Book » |
Split | 1-6 Sep 2025 | Open to enrollments | Book » |
Tenerife | 22-27 Sep 2025 | Open to enrollments | Book » |
Split | 6-11 Oct 2025 | Open to enrollments | Book » |
Tenerife | 27 Oct - 1 Nov 2025 | Open to enrollments | Book » |
Split | 3-8 Nov 2025 | Open to enrollments | Book » |
Tenerife | 24-29 Nov 2025 | Open to enrollments | Book » |
What is included
Learning outcomes
The course will help participants to:
- Develop and implement diverse teaching techniques applied to Mathematics and tailored to secondary students;
- Integrate real-life applications to make mathematical concepts more relatable;
- Utilize educational video games and technology to enhance learning;
- Leverage social media to engage and motivate students;
- Design interactive and playful activities to make mathematics fun;
- Foster a collaborative learning environment through online communities and shared projects.
Tentative schedule
Day 1 – Introduction to the course and diverse teaching techniques
- Introduction to course and participants;
- Icebreaker activities;
- Overview of diverse teaching methods;
- Introduction to course themes: real-world applications, social media, games, and technology;
- Setting up personal projects.
Day 2 – Mathematics through play
- Incorporating board games and card games in lessons;
- Designing and implementing escape room activities for mathematics;
- Using puzzles and interactive challenges to teach mathematical concepts.
Day 3 – Mathematics in real life
- Re-creating practical spaces in the classroom (markets, banks, shops, etc.);
- Exploring local environments using mathematical concepts;
- Activities involving real-world data (e.g., analyzing transport schedules, weather data, financial data, etc.).
Day 4 – Mathematics and technology
- Utilizing educational video games to teach mathematics;
- Integrating apps and online platforms to engage students;
- Introduction to coding and algorithmic thinking.
Day 5 – Mathematics through social media
- Using social media platforms to engage students (creating math challenges, sharing success stories);
- Developing online communities for collaborative learning;
- Encouraging students to share their math-related projects and activities;
- Presentation of personal projects.
Day 6 – Course closure and cultural activities
- Course evaluation and feedback;
- Awarding of the course Certificate of Attendance;
- Excursion to Teide and other external cultural activities.