Description
Basic Computer Proficiency required. Read more »
Basic computer proficiency courses are designed for individuals who have limited experience with technology. Participants will learn fundamental skills such as navigating the web, and using basic programs.
Many educators are facing the challenge of integrating modern technology into their classrooms, and feel unprepared to teach robotics and coding due to a lack of experience and confidence.
This course addresses this need by providing a comprehensive introduction to these essential 21st-century skills for all teachers, you don’t need to be a tech geek to integrate coding and robotics into your lessons!
Course participants will be introduced to the basics of coding and robotics using Edison robots to equip them with the skills and confidence needed to integrate these technologies into their daily lessons.
Edison is a programmable robot designed to be a complete STEM teaching resource for coding and robotics education for students from 4-16 years old.
It is designed for classroom environments and aims to help teachers deliver meaningful computational thinking, computer programming, and 21st-century education in an engaging, hands-on way.
Throughout the course, participants will learn how to set up and use Edison robots while building a foundational understanding of coding principles.
They will design lesson plans that incorporate robotics activities, aligning them with pedagogical goals.
Hands-on workshops will focus on practical exercises such as programming robot movements, integrating sensors, and developing collaborative projects that stimulate problem-solving and critical thinking among students.
By the end of the course, participants will have developed the confidence to craft engaging lesson plans and effectively utilize Edison robots as powerful educational tools.
They will have gained significant competencies in technology integration, enabling them to enhance engagement and prepare your students for future STEM and STEAM opportunities.
What is included
Learning outcomes
The course will help the participants to:
- Understand the basics of robotics and coding concepts;
- Gain hands-on experience with Edison robots and their programming environments;
- Develop lesson plans that incorporate robotics and coding into various subjects;
- Promote problem-solving, critical thinking, and collaboration skills in students through robotics activities;
- Create an inclusive learning environment that encourages exploration and innovation.
Tentative schedule
Day 1 – Introduction to the course
- Introduction to the course, the school, and the external week activities;
- Icebreaker activities;
- Presentations of the participants’ schools;
- Introduction to the training program and objectives.
The Role of Robotics in Modern Education
- Introduction to Robotics and Coding;
- The future of Robotics in education;
- Introduction to Edison Robots;
- Activity: Basic Setup and Simple Movement.
Day 2 – Basic coding techniques
- Coding Basics with EdBlocks;
- Introduction to EdBlocks Programming;Activity: Basic Coding Exercises;
- Getting Started with EdBlocks;
- Exploring EdWare Programming;
- Hands-on Activity: Programming Challenges;
- Integrating Sensors and Actuators.
Day 3 – Curriculum integration and lesson planning
- Robotics in the curriculum;
- Lesson planning workshop;
- Presentation and feedback.
Day 4 – Enhancing classroom engagement
- Engaging students with Robotics;
- Collaborative learning with Robotics;
- Reflection Roundtable.
Day 5 – Assessment and future planning
- Assessing student learning;
- Planning for the future;
- Final Project Showcase.
Day 6 – Course closure and cultural activities
- Course evaluation: round-up of acquired competencies, feedback, and discussion;
- Awarding of the course Certificate of Attendance;
- Excursion and other external cultural activities.