Engage Your Students with Blended Learning Activities

Intermediate Computer Proficiency required. Read more »

Intermediate computer proficiency courses are designed for individuals who already have good understanding of technology. Participants will build upon their skills by learning how to use a variety of resources, including learning apps, Microsoft 365 apps, and photo and video editing platforms.

Table of Contents


In the current educational landscape, traditional classrooms are no longer the exclusive venues for purposeful and engaging learning.

Nowadays, learning occurs in diverse settings, encompassing physically distanced classrooms, online learning spaces, hybrid environments accommodating both on-site and remote students, learning videos, and the flipped education model.

This shift underscores the evolving nature of education, transcending the confines of conventional classroom instruction and textbooks.

How much do you feel at ease in teaching in these new settings?

This course will provide effective training on how to create engaging activities for students in all of these learning contexts. By its end, you will know how to create personalized, engaging activities to boost your students’ participation, reflection, and collaboration, no matter where their learning happens.

As a participant, you will learn to efficiently use digital technologies to promote student agency and participation in both face-to-face and remote learning (e.g., by creating simple games to increase student motivation). Together, we will discuss how to encourage students to be autonomous and become creators of new content.

You will also acquire a practical understanding of how to provide students with a choice so that they can set their own goals, and take responsibility for all the relevant segments of their learning.

Finally, participants will analyze effective techniques for making assessment an integral part of learning, and explore new strategies to let students demonstrate a deeper level of understanding.

By the end of the course, you will be confident in designing educational activities and materials for teaching in any learning environment. You will know how to adapt to unpredictable and unexpected situations, and how to always make learning an engaging and meaningful experience.


Suggested computer proficiency: Intermediate 

Learning outcomes

The course will help the participants to:  

  • Identify pedagogical challenges in different learning environments;
  • Analyse the benefits and challenges of flexible learning spaces;
  • Explore active learning formats and strategies to increase student engagement;
  • Reflect on the pedagogical value of digital tools;
  • Design learning activities to enhance student engagement and participation;
  • Create digital materials to provide students with choices and to boost the personalization of learning;
  • Gamify classroom activities;
  • Explore techniques for assessment of student performance;
  • Apply strategies to foster well-being and self-regulation.

Tentative schedule

Day 1 – Introduction to the course

  • Introduction to the course, the school, and the external week activities;
  • Icebreaker activities;
  • Presentations of the participants’ schools.

Learning contexts

  • Engaging students in different learning settings (face-to-face, online, hybrid classroom);
  • Flexible learning spaces.

Day 2 – Student voice and choice

  • Choice boards, learning menus, and playlists;
  • The Bitmoji classroom;
  • Introduction to Hyperdocs.

Day 3 – Effective use of technology

  • Active learning formats;
  • Gamifying learning activities;
  • Learning as a challenge: escape rooms, breakouts, and scavenger hunts.

Day 4 – Just-in-time teaching

  • Engagement strategies unplugged;
  • Learning chunks;
  • Micro-planning with learning chunks;
  • Peer teaching.

Day 5 – Making students accountable

  • Tools to demonstrate student learning;
  • Show what you know;
  • Assessment of active learning;
  • Well-being and self-regulation.

Day 6 – Course closure and cultural activities

  • Course evaluation: round-up of acquired competencies, feedback, and discussion;
  • Awarding of the course Certificate of Attendance;
  • Excursion and other external cultural activities.

All Available Dates

= confirmed date


Price*: 580€


Price*: 480€


Price*: 480€


Price*: 480€

Reviews about this course

Cong Hanh Wieschebrock
5 stars

Overall, I found the training to be well-organised and beneficial. One aspect that stood out to me was the opportunity for exchange with the teachers from the Erasmus+ project. It was inspiring to hear about their experiences and learn from their perspectives. Additionally, I was impressed with the choice of venue for the training. The location and facilities provided were excellent and contributed to a positive learning environment. I would also like to highlight the energy and enthusiasm of our trainer. Her passion for the subject matter was evident throughout the training, and it greatly enhanced the overall experience. Her engaging teaching style made the sessions enjoyable and interactive. Thank you again for organising such a valuable training session. I feel that I have gained new insights and knowledge that will be beneficial to my professional development.

Beatriz Monje Álvarez
5 stars

The way Zsuzsa Tölgyesi (my trainer) interwove the theory about how the brain learns best with practice using games and dynamic activities throughout the course so we, as students, actually learnt the content.

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