This course is designed for teachers who would like to further their knowledge and skills in the use of tools of ICT in the Classroom. It is also designed for teachers who would like to develop web solutions in their classrooms to promote students’ learning, collaborative work, and creativity across a wider range of subjects.
During the course, participants through activities will be able to introduce new knowledge and ideas to students by:
- Applying frameworks and models that support the effective implementation of ICT in the Classroom;
- Creating and managing content to support modeling learning by using a variety of tools, web sites, and search engines;
- Infusing technology throughout a lesson plan for efficient and effective teaching.
Upon completion of the course, participants will gain a greater insight into issues regarding the incorporation of ICT tools in everyday teaching that will promote students’ enthusiastic engagement and motivation in the learning process in a more creative and collaborative way.
SUGGESTED COMPUTER PROFICIENCY: INTERMEDIATE
Concept by: Iacopo Falciani
The course will help the participants to understand how to:
- Optimize retrieval process (e.g. Socrative, Quizlet);
- Conduct assessment for/as/of learning (e.g. Kahoot, ePortfolios);
- Give effective feedback to students (e.g. Edpuzzle);
- Support students with special educational needs (e.g. text to speech tools);
- Support collaboration and dialogue among students with community tools (e.g. Padlet, Trello).
Day 1 – Course introduction & setting goals
- Introduction to the course, the school, and the external week activities;
- Icebreaker activities using drama for trust and ensemble building.
- Identification of needs and goals for each participant and relevant populations;
- Presentations of the participants’ schools.
Day 2 – Collaborative tools
- Building a virtual classroom environment;
- How students can collaborate among themselves;
- How the teacher can communicate with the students and share with them educational content.
Day 3 – Using quizzes
- Learning with fun and effective tools like quizzes;
- How to include quizzes into a lesson plan and using them as strong support for the students;
- Game based learning: building lessons and activities based on games in which students are involved in their learning with motivation and fun.
Day 4 – Video lessons
- Programs for videos; how to create a video lesson and to implement it in the classroom or using it as a homework in a flipped lesson.
Day 5 – Inclusivity
- One program for each subject and for special needs: how technology can facilitate inclusion and foster the different types of creativity of every pupil;
- Exploring the best web resources for self learning and digital awareness.
Day 6 – Course closure & cultural activities
- Course evaluation: round up of acquired competences, feedback, and discussion;
- Awarding of the course Certificate of Attendance;
- Excursion and other external cultural activities.
The schedule describes likely activities but may differ significantly based on the trainer delivering the specific session and the requests of the participants.
If you would like to discuss a specific topic, please indicate it at least 4 weeks in advance. Course modifications are subject to the trainer’s discretion.
The number and schedule of the cultural activities depend on the location, not the course; further information is available on each location webpage. The trainer will send you the definitive course schedule approximately two weeks before the course.