Arduino for STEAM: Hands-On Learning in the Digital Age

Intermediate Computer Proficiency required. Read more »

Intermediate computer proficiency courses are designed for individuals who already have good understanding of technology. Participants will build upon their skills by learning how to use a variety of resources, including learning apps, Microsoft 365 apps, and photo and video editing platforms.

Table of Contents

Description

In today’s rapidly evolving world, students navigate a complex reality that is often overlooked within the confines of the classroom, presenting significant challenges for teachers and educators.

In response, this course aims to equip teachers with the tools and knowledge necessary to address these challenges by utilizing Arduino, an open-source platform that facilitates the connection of technology with the physical world.

Through an interdisciplinary and hands-on approach, course participants can foster crucial skills such as problem-solving, creativity, critical thinking, and collaboration, all of which are considered essential for students to become active and engaged citizens in our ever-evolving society.

This course aims to provide teachers with essential knowledge for integrating Arduino into a STEAM framework, fostering creativity, and empowering students on their educational journey.

The course will offer teachers and school staff the opportunity to get to know and start using Arduino in simple projects with the Arduino Starter Kit: an easy-to-use tool to start coding.

Moreover, the course will also guide participants to use Arduino in class with their students, to foster and implement active learning.  

During the course, participants will gain insights into innovative methods of incorporating Arduino into school curricula, also using student-centered methodologies, allowing their students to learn in a cooperative and creative way.

By the end of the course, participants will be able to use Arduino basics and implement STEAM-related activities into their school curriculum.

Learning outcomes

The course will help the participants to:  

  • Acquire basic knowledge of Arduino through the Arduino Starter Kit;
  • Integrate Arduino in the STEAM framework;
  • Design student-centered activities related to Arduino;
  • Implement creative thinking with Arduino.

Tentative schedule

Day 1 – Intro and theoretical basis

  • Introduction to the course, the school, and the external week activities;
  • Warm-up activities;
  • Presentations of the participants’ schools;
  • 21st-century skills and Bloom’s Taxonomy;
  • Introduction to Arduino;
  • Introduction to STEAM.

Day 2 – What is Arduino?

  • Arduino Starter Kit presentation and set up;
  • Arduino hands-on: first projects.

Day 3 – STEAM and Arduino

  • STEAM lesson examples;
  • Arduino hands-on: projects.

Day 4 – 21st-century skills Arduino

  • 21st Century skills and creativity;
  • Arduino Hands-on: playing around.

Day 5 – Lesson project planning

  • Designing student-centered activities with Arduino;
  • Brainstorming and sharing ideas and activities to be implemented in class.

Day 6 – Course closure and cultural activities

  • Course evaluation: round-up of acquired competencies, feedback, and discussion;
  • Awarding of the course Certificate of Attendance;
  • Excursion and other external cultural activities.

All Available Dates

= confirmed date

Berlin

Price*: 480€

Reviews about this course

Grigorescu Aurelia
5 stars

The course was very well structured and presented, very interesting and useful through practical applications and the course support. I appreciate the role of STEAM education in school, extracurricular education and solving community/global problems, preparing students for XXIst century jobs. I acquired new knowledge thanks to the work of Mrs Yanella Ojeda, a special, well prepared and inspired, open and creative person, always willing to answer all our questions, creating a harmonious working atmosphere.

Maria Donatella Fasano
5 stars

Our teacher made the course very interesting, he was able to create a nice atmosphere and he was very effective explaining the topics. He gave us both the theory and the practical point of view so we can be able to realise a Steam project when we go back to our school.

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