Educational Apps and Audiovisuals in the Classroom

Table of Contents

A young student learn history with a tablet

Description

The aim of this course is to provide participants with methods for effective use of audiovisual resources in education, as well as for the successful integration of mobile devices into their teaching practice. 

A clever use of audiovisual resources and educational apps helps students dig deeper into the subjects they are learning, absorb and retain ideas, as well as develop communicative, critical, social, and creative skills. 

The course will introduce easy techniques to manage audiovisual resources: sorting and adapting online materials (film and music clips, documentaries, news, etc.); designing, shooting, and editing videos; creating visual teaching resources; adding subtitles to projects; managing timelines; using mind-mapping platforms; using tools for live streaming and recording. 

In addition, participants will learn how to use a variety of apps to stimulate their students’ learning. They will acquire in-depth knowledge about: internet security and privacy issues; gathering and saving useful online resources; communicating and collaborating through electronic devices; creating virtual materials and tests; managing online groups and classrooms. 

At the end of this one-week course, participants will have gained an insight into the educational power of some of the most well-known free software and devices for photo and video making. In addition, they will be able to confidently integrate a variety of apps into their lesson plans, to motivate and engage students.

Guided city tours and 1 full-day cultural excursion (usually on the first Saturday) will also be part of the program.

Requirements

Suggested computer proficiency: Intermediate

Learning outcomes

The course will help the participants to:  

  • Manage students’ team work to create a video;  
  • Became familiar with basic techniques for video-shooting; 
  • Acquire skills for photo and video editing; 
  • Know how to dub and to add subtitles in a creative manner using web tools;
  • Use different educational apps in class, providing students with the best learning experience; 
  • Manage a technological, innovative classroom.

Tentative schedule

Day 1 – Course introduction & setting goals

Course introduction

  • Introduction to the course, the school, and the external week activities;
  • Icebreaker activities using drama for trust and ensemble building.

Setting goals

  • Identification of needs and goals for each participant and relevant populations;
  • Managing, searching and publishing images and videos;
  • Introduction to the history of filming techniques;
  • Presentations of the participants’ schools.

Day 2 – Script teaching

  • Movie: definition of the subject;
  • Definition of the story;
  • Writing of the script;
  • How to use a script to teach a subject;
  • Shooting Techniques.

Day 3 – Motivating participants

  • The movie: How to motivate the participants;
  • How to use the camera;
  • Making of the Movie.

Day 4 – Editing

  • Editing a Video.

Day 5 – Subtitles and dubbing

  • Writing subtitles and dubbing a clip;
  • Film Vision;
  • Course reflection and evaluation.

Day 6 – Round up & cultural activities

  • Round up of acquired competences, feedback, and discussion;
  • Excursion and other external cultural activities.

Day 7 – Rest day

  • Day off.

Day 8 – Technology in the classroom

  • Warm-ups;
  • What technologies do you use in your classroom?
  • How to integrate Mobile Devices into your lessons;
  • Pair and group work activities;
  • Activities, reflections and questions.

Day 9 – Internet security and privacy settings

  • Encourage students to be digitally literate as well as safe and responsible social users;
  • Looking for online materials. 

Day 10 – Digital materials for lessons

  • Software and apps to gather resources;
  • Online platforms suitable for different subjects;  
  • Managing a Classroom through Mobile Devices: Communicating and Collaborating online. 

Day 11 – Game-based learning

  • Quizzes and educational games.

Day 12 – Creating virtual materials & course closure

  • Creating virtual materials and tests;
  • Managing virtual learning groups;  
  • Reflection and questions; 
  • Course evaluation: round up of acquired competences, feedback, and discussion;
  • Awarding of the course Certificate of Attendance.

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