SUGGESTED COMPUTER PROFICIENCY: INTERMEDIATE
This course has been designed for teachers who want to integrate educational apps into their teaching methods, as well as be able to design and create their own e-learning projects which can they deliver to their students.
Technology plays a hugely important role in the learning process and educational apps are an essential part of modern, up-to-date classrooms, providing students with various opportunities for more efficient, engaging learning methods and higher-level thinking. Participants will discover some of the most popular and practical educational apps for the classroom, applicable to a wide-range of subjects and learning abilities. They will learn how to properly integrate these apps into their teaching as powerful tools to enhance their students’ education, and also become familiar with the concept of ‘app-smashing’.
E-learning opens up access to a wealth of information and resources and, if delivered correctly, can make the process of teaching and learning more fluid and enjoyable. Instructional design is the practice of designing online courses in an efficient and appealing way. In fact, in order to avoid dropouts in digital learning and fully engage students in the learning process, correctly planning the e-learning path is crucial.
In this course, participants will handle the principles of instructional design with a practical approach. They will be introduced to the main open source authoring tools (software packages which developers use to create and package e-learning content that is deliverable to users) and will challenge themselves in designing and developing their own project.
|The course will help the participants to:|
- Use different educational apps in class, providing students with the best learning experience;
- Acquire a general overview of the many educational possibilities of using educational apps and the motivational dimension brought to the classroom when using them;
- Design and develop an online lesson with an open-source authoring tool.
The schedule describes likely activities but may differ significantly based on the requests of the participants, and the trainer delivering the specific session. Course modifications are subject to the trainer’s discretion. If you would like to discuss a specific topic, please indicate it at least 4 weeks in advance.
Day 1 – Course introduction & Technology in the classroom
- Introduction to the course, the school, and the external week activities.
- Icebreaker activities.
Technology in the classroom
- What technologies do you use in your classroom? How to integrate Mobile Devices into your lessons; Pair and group work activities.
- Presentations of the participants’ schools.
Day 2 – Online safetey
A safe use of Social Media: what to use, how to use it. Proposed apps for teachers. Activities, reflection and questions.
Day 3 – How to use ICTs in class
Introduction of web platforms and apps that will make your lessons more entertaining and interactive. Finding, gathering and sorting online resources.
Day 4 – Quizzes and educational games
Learning through game-based platforms.
Day 5 – Apps for learning
Apps for a different and comfortable way to learn. Creating visual resources to make learning easier.
Day 6 – Cultural activities
Excursion and other external cultural activities.
Day 7 – Rest day
Day 8 – Digital learning concept
Principles of digital learning
Day 9 – Management systems
Learning tools for curriculum management-Learning Management Systems: an introduction to LMS; Moodle and its applications in education
Day 10 – Writing lesson plan
Designing your own lesson in moodle; Writing a lesson plan
Day 11 – Developing lesson
Developing your own lesson in moodle: lesson plan review
Day 12 – Delivering lesson
Delivering your own lesson in moodle, final discussion, conclusions, course evaluation and certificate ceremony.
Day 13 – Course closure & Cultural activities
- Course evaluation: round up of acquired competences, feedback, and discussion.
- Awarding of the course Certificate of Attendance.
- Excursion and other external cultural activities.
- Teachers (primary, secondary, vocational, adult, special needs);
- Teacher trainers;
- Managers of schools.