ICT Basic Tools for Gamification and 21st Century Skills

Description

Concept by Iacopo Falciani

Basic Computer Proficiency required. Read more »

Basic computer proficiency courses are designed for individuals who have limited experience with technology. Participants will learn fundamental skills such as navigating the web, and using basic programs.

In today’s rapidly evolving educational landscape, teachers face the pressing challenge of equipping students with 21st-century skills using accessible and engaging methods.

Many educators find it difficult to integrate ICT tools to effectively foster the development of vital skills in students, such as critical thinking, collaboration, and creativity.

This course will demystify ICT tools for teachers, focusing on beginners to foster 21st-century skills through ICT tools and gamification.

Participants will gain hands-on experience with various apps and programs, understanding how to incorporate them into their teaching methodologies.

During the course, participants will learn to navigate essential ICT tools, explore creative ways to integrate technology into lesson plans and discover the power of gamification in enhancing student engagement.

Practical activities will include hands-on sessions with user-friendly applications like Kahoot! for quizzes, Padlet for collaborative projects, and Canva to create engaging materials for the class.

By the end of the course, participants will emerge with a newfound confidence in using ICT tools to cultivate 21st-century skills in their students.

They will possess the competence to design interactive lessons that promote critical thinking, collaboration, and creativity.

The acquired skills will not only address the initial challenge of integrating technology effectively but also empower educators to create dynamic, student-centered learning environments.

Requirements

Suggested computer proficiency: Basic

What is included

Unmatched Support: 18-hour daily chat assistance

Fully Fundable: tailored on Erasmus+ budgets

Flexibility Guaranteed: easy changes with minimal restrictions

360° experience: from coffee breaks to cultural visits

Post-Course Growth: 100€ online course voucher

Learning outcomes

The course will help the participants to: 

  • Use fundamental ICT tools suitable for beginners;
  • Understand the principles of gamification and learn practical strategies to infuse game elements into lesson plans;
  • Create interactive lessons that foster 21st-century skills, including critical thinking, collaboration, and creativity;
  • Learn to use ICT tools for formative and summative assessment;
  • Overcome common challenges when integrating technology in the classroom;
  • Understand best practices for the integration of ICT tools and gamification into the learning process.

Tentative schedule

Day 1 – Course introduction and setting goals

  • Introduction to the course, the school, and the external activities;
  • Icebreaker activities;
  • Identification of needs and goals for each participant;
  • Do you use ICT tools in your classroom?
  • 21st Century skills: introduction;
  • The role of Gamification in Students’ engagement;
  • Presentations of the participants’ schools.

Day 2 – ICT tools for gamification

  • Workshop: Designing simple gamified elements for the lessons;
  • Escape rooms: analogical and digital;
  • Transform your lesson plan into a treasure hunt.

Day 3 – Online quizzes and games

  • Kahoot;
  • Mentimeter;
  • Jeopardy;
  • Plikers.

Day 4 – ICT tools to foster collaboration

  • Padlet;
  • Google Drive;
  • Classroom management tools;
  • Trello.

Day 5 – ICT tools to foster creativity and critical thinking

  • Canva;
  • Genially;
  • TedEd;
  • Reflection and questions;
  • Evaluation of 21st century skills
  • Professional Development.
  • Workshop Conclusion, Certification, and Future Steps.

Day 6 – Course closure and cultural activities

  • Course evaluation: round-up of acquired competencies, feedback, and discussion;
  • Awarding of the course Certificate of Attendance;
  • Excursion and other external cultural activities.

Dates and locations

= confirmed date

Berlin

Price: 480€*

Helsinki

Price: 580€*

Rome

Price: 480€*

Valencia

Price: 480€*

*A 60 € late registration fee will be applied if you register less than 8 weeks before the course start date.

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Reviews about this course

Jasmina Kostadinovskafrom Republic of North Macedonia
5 stars

The course is really enjoyable. Both theoretical and practical activities have been carefully chosen for the topic and have been excellently presented by the teacher trainer Iacopo Falciani. I highly recommend the course (and the trainer). This course was a very enriching experience, giving us new insight, new methodologies, and tools to apply in our school reality.

Juanma Latorre Fuentesfrom Spain
5 stars

The training received during the course in Helsinki has been great. Great professionalism and clear and very useful objectives. I really enjoyed the opportunity to share experiences with colleagues from other countries; to be able to communicate with another language and approach an admirable culture such as Finnish.

Donatella Arnonefrom Italy
5 stars

The course is tailored for teachers who are interested in improving the use of social media to enhance the process of teaching-learning, engaging students through the media they prefer. The apps introduced in the course can be used by teachers with more than a basic level in the ICT and that want to afford the strategies of the community learning, or that can afford them in the term of accessibility to some devices in their own schools. Moreover, you could be surprised how funny it is producing games for your students and playing with them!

5 Yellow Stars
Rated 4.7 / 5 by 26ॱ000+ teachers
5 Yellow Stars
Rated 4.9 / 5 by 3ॱ000+ teachers
5 Yellow Stars
Rated 4.9 / 5 by 300+ teachers

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