Teaching and Technology: Classroom Management and ICT Solutions

Table of Contents

Description

This course, focused on both teaching and technology, has been created for teachers who want to learn more about managing an effective and up-to-date classroom that encourages participation and engaged learning using the latest techniques and classroom tools.

Teachers will learn more about managing a classroom through reflection, teacher observation, and case scenarios. Through interactive and engaging activities, participants will learn how to establish classroom rules, provide clear instructions, monitor, develop rapport, incorporate pair and group work, and gain tips for encouraging students to reflect on their own classroom behavior. Assessment and evaluation will also be addressed, along with the incorporation of student portfolios, rubrics, and presentation strategies. 

Participants will also have the chance to focus and practice how to manage an up-to-date classroom through the use of new tools and technology: Edmodo, Google, Microsoft Educational Apps, Online Quizzes, and many others.

By the end of the course, participants will be aware of strengths and weaknesses of many different ICT tools and will know how to exploit them in the classroom in a safe and useful way. This deepening of knowledge about teaching and technology will allow them to enhance their students’ engagement and improve communication within the class.

Learning outcomes

Participants to the course will learn to:

  • Manage a classroom effectively by establishing rules with logical consequences;
  • Deal with difficult behaviors by working on collaborative solutions;
  • Give clear instructions, organize pair and group work, and develop positive relationships;
  • Motivate learners and get them to reflect on their behavior;
  • Organize and plan for a Flipped Classroom experience;
  • Assess students and provide feedback using portfolios, rubrics, and other forms;
  • Use different educational apps in class, providing students with the best learning experience;
  • Acquire a general overview of the many educational possibilities of using educational apps and the motivational dimension brought to the classroom when using them;
  • Be able to choose the most suitable ones according to students’ needs;
  • Master of social media, games, and quiz apps;
  • Foster students’ creativity and improve studying techniques using apps;
  • Apps to structure information, to better analyze, comprehend, synthesize, recall and generate new ideas.

Tentative schedule

Day 1 – Course introduction & classroom management

Course introduction

  • Introduction to the course, the school, and the external week activities;
  • Icebreaker activities using drama for trust and ensemble building;
  • Identification of needs and goals for each participant and relevant populations.

Classroom management

  • Dealing with typical classroom management problems and techniques to solve them;
  • Establishing classroom rules with logical consequences; providing clear and concise instructions;  
  • Presentations of the participants’ schools.

Day 2 – Pair and group work

  • Monitoring during pair and group work; 
  • Managing pair and group work; Looking at typical classroom management case studies; 
  • Asking students to reflect on their behavior; 
  • How to use behavior rubrics;
  • How to maintain student-centered. 

Day 3 – Vision and mission statements

  • Working on Vision and Mission statements with Classroom Management in mind; 
  • Looking at our own classroom management behaviors as teachers;
  • Assessment: Rubrics and Portfolios; 
  • Managing the Flipped Classroom;
  • Creating a Flipped Classroom lesson. 

Day 4 – Motivation

  • Working on Motivation: basic notions and ICT tools to captivate students’ attention and facilitate learning. 

Day 5 – Cooperative learning

  • Managing different cultures in your classroom; 
  • Cooperative Learning; 
  • How can everyone evaluate and provide feedback; 
  • Professional Development; 
  • Round up of abilities and competencies acquired;
  • Class discussion of personal cases and brainstorming of possible strategies. 

Day 6 – Cultural activities

  • Excursion and other external cultural activities.

Day 7 – Rest day

  • Day off.

Day 8 – Presentations

  • Presentations;
  • Course Introduction; 
  • Warms-up activities; 
  • Participants’ experiences and goals; 
  • Do you use ICT tools in your classroom?
  • Pros and cons of ICT in Classroom;
  • Reflection and questions;

Day 9 – ICT in the classroom

  • ICT Solutions in the classrooms; 
  • Edmodo and other platforms; 
  • Managing a Classroom through a web platform; 
  • Instructions, Monitoring, Feedback.

Day 10 – Google apps

  • Google Apps;
  • Group activities, reflections, and questions.

Day 11 – Flubaroo & Symbaloo

  • Flubaroo and Symbaloo: Activities, reflections and questions.

Day 12 – Reflective teaching & course closure

  • Online quizzes;
  • Reflection and questions;
  • Reflective Teaching; Professional Development;
  • Group discussion of particular issues course members face;
  • Course evaluation: round up of acquired competences, feedback, and discussion;
  • Awarding of the course Certificate of Attendance.

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